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Chess timer: step 2. Daily increment. 4 polls in one topic!
I agree with those who feel that the one-minute timer encourages a simplified gameplay style with quick, unremarkable battles. My most automated battle (25 ranged archers against 25 ranged zombies) takes 45 seconds, but what if there's a slight difference in unit composition, or even 50 skeletons against 50 ranged dwarves? I know there aren't many battles where precise unit positioning is necessary, but sometimes it does happen – and in those cases, you either have to play carelessly (resulting in losses and a higher chance of an early defeat) or sacrifice/not accumulate enough time on the timer – and 20-30 minutes for level 121, in my opinion, is necessary. I often have 40-50 minutes left, but not always, and not just because of rushing.