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I took 112 + a restart on the encounter on 116, my opponent didn't take any restarts at all. In the end, the Dungeon draw was favorable: the starting artifact +morale-luck, also on the respawn there is +1 to speed, 2 external Troglodyte dwellings, a Dragon Fly Hive, and an external Manticore dwelling — we play. The roads and gold weren't great. On 112 I took a Dwarf Cottage-20, then cleared +1 speed, some gold, an Inferno secondary hero, on which there turned out to be a Griffin Conservatory 3-4. GO off-road. The other road led to the surface, but turned out to be bugged and led straight to the opponent, where he was discovered, it seems, on 116. Then with a Shackler I got Expert Earth, by chance I built a Mage Guild in the Inferno secondary hero — no Slow, the Griffin Conservatory is canceled. No gold to break, I decide to run through the previously scouted exit to the opponent and take his town by the end of week 2, since there were no other options: from scouting the land I saw that the opponent had more prospects. At the same time, I took with a Leech a Dragon Fly Hive for 8 Wyverns near my home town. In the end, on 126 I reached the opponent's town on my last moves, where 10 Manticores, 8 Wyverns, 19 Evil Eyes, and ~180 Troglodytes under Mass Shield and single Haste made their stand.
Thanks for the game.