>Death, for example, is practically not considered magic in online games because it only uses raising corpses and cancels.
>>Vampirism? Hand of Death?
>On meaty maps, not only is Chaos boring, but Nature also has fewer opportunities than at the start.
>>No, I didn't understand that; Chaos is just monotonous. It uses the same spells, but with different strengths, excluding things like Assassins, Blood Frenzy, Confusion, First Strikes, and Cat's Reflexes. The others simply become useless.
If you think that the appearance of Disintegrate immediately makes Lightning, Fireball, and the like irrelevant, then in online games you will inevitably encounter the problem of a widespread lack of mana. Just look at the damage-to-cost ratio of the spells, and you'll see that increasing the level of a damage spell doesn't always lead to an improvement in this ratio. In battle, it's more profitable to hit with a level 1 arrow; you save mana.