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What kind of magic do you like?

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nikitos palisos
>Death, for example, is practically not considered magic in online games because it only uses raising corpses and cancels.
>>Vampirism? Hand of Death?
I don't deny that level 5 magic is good. Everyone likes level 5. I was talking about everything else. Everyone wants to get to level 5, but the path to the stars is thorny: you don't know for sure if, for example, Order will have the Pain Mirror in the city, and you don't know for sure if you will have time to upgrade the Grand Mage by the finale. Therefore, the key level at the time of deciding whether or not to upgrade the Grand Mage is level 4 magic. Levels 2 and 3 are easily obtained even with tactics.
nikitos palisos
>On meaty maps, not only is Chaos boring, but Nature also has fewer opportunities than at the start.
>>No, I didn't understand that; Chaos is just monotonous. It uses the same spells, but with different strengths, excluding things like Assassins, Blood Frenzy, Confusion, First Strikes, and Cat's Reflexes. The others simply become useless.
Well, why didn't I understand it that way? Take any other school, and you'll see the same thing. Nature is mostly just summons, excluding spells like Swarm of Bees, Stone Skin, and others (including those that copy Chaos magic)... I indicated the specifics for other schools above.

If you think that the appearance of Disintegrate immediately makes Lightning, Fireball, and the like irrelevant, then in online games you will inevitably encounter the problem of a widespread lack of mana. Just look at the damage-to-cost ratio of the spells, and you'll see that increasing the level of a damage spell doesn't always lead to an improvement in this ratio. In battle, it's more profitable to hit with a level 1 arrow; you save mana.
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