I was doing fine; at 132 and 134 I took 2 Dragon Utopia, the threes gave parameters and a blue cap, and then I visited my opponent. But it turned out everything was very bad there.
Thanks for the game.I confirm, I used up all restarts; on every start there was a block on the road from the Castle, but Solmir broke through with a non-native hero's army; this time right at the exit from the Castle 84 halflings are guarding an obelisk, I fed Solmir to them, finished them off with other heroes losing ~10 gremlins + a couple of gargoyles; at 113 I attacked an external dwelling of djinns with 80 gremlins + 6 golems by 1s using Lakmus with tactics, I should have positioned slightly differently, but I did this: put the gremlins in the corner and golems around them, as a result on the second turn the djinns kill the golem cover, morale triggers and you can just surrender at 113, but since it's a tournament game and the map is XL+U, there's no knowing what the opponent has; however, losing a week of tempo took its toll, the opponent didn't delay and arrived quite quickly, I had nothing to oppose him with, neither cans nor hives were available, entered a teleport in treasury and got kicked into a swamp, ran around there for a couple of days and surrendered, plus the opponent took my native city with growth. Thanks for the game.