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I suggest adding the possibility for random travelers to visit cities.
For example:
A wandering bard visits a city – and more heroes appear in the tavern (or at least with stronger troops; they cannot enter a city without a tavern).
A mage – a new spell becomes available in the magic guild.
A traveler – a section of the map is revealed.
Wandering performers – +1 morale for all troops in the city.
A trading caravan – prices on the market are lowered or raised (they cannot enter a city without a market).
A sorceress – +1 luck for all troops in the city.
A smuggler – new items appear on the artifact market (they cannot enter a city without an artifact merchant).
A merchant – an exclusive offer to sell/buy resources; if there is a hero in the city, they offer war machines; if there is a hero and an artifact merchant, they offer artifacts.
An engineer – a 25% damage increase for towers during the next siege (if there is a citadel or castle).
A fair – +1 morale for all troops, lowered trade prices.
A mercenary squad – an offer to hire.
A squad of runaway bandits – an offer to join the army; if accepted, the troops in the castle suffer -1 morale