I held on from a position of disadvantage the whole time.
In despair, luck would unexpectedly arrive, kindling my hope.
But fate favored my opponent more.
Even in defeat, one can deeply savor the joy of the game.
The start was poor, progress difficult; for a week, no Thunderbirds were seen.
But Dima Surmay, with rich lands, had Firebirds swiftly appear.
When my army was small and my heroes few,
My opponent's forces were strong and numerous.
Alamar taught me Resurrection, and in the third week I began to attack the utopia.
Obtaining countless Swords, Shields, and Artifacts, but no movement magic.
Yet the utopia at my opponent's doorstep granted the Earth Magic book, followed by the Air Magic book.
Despite a fine set of gear, it was useless against the SP+3 Firebirb.
My operational space was severely restricted, while my enemy could roam freely.
Wherever my position was revealed, I was annihilated; troops were captured several times in a row, severely draining my strength.
The shadow of death loomed; I sought temporary refuge in a corner.
Fortunately, Boots of Speed and the Necklace of Swiftness let me skirmish with the enemy.
The first Tower town guild was built, bringing disappointment and frustration.
The second Tower town guild was built, thankfully granting Fly, allowing me to continue my stubborn resistance.
But even that couldn't withstand the enemy's DD + TP.
After searching for two weeks, I finally found the DD scroll, giving survival a glimmer of hope.
But without TP, how could the army be gathered?
Despite a strong economy, I dared not build troops or garrison towns.
The enemy conquered lands and brazenly gathered forces.
Swarms of Firebirds and Angels, battalions of Skeletons.
In hasty retreat, Pandora's Box granted me all Earth magic.
The song of victory began to play softly.
Dessa, crowned, armored, sword in right hand, shield in left, rode to the mountain peak to sound the prophecy.
But behold, the Twin Tower banners stirred; Angels and Dragons followed in succession.
Morale rose, battle spirit swelled, awaiting the horn of counterattack.
The opponent was suddenly alarmed, holing up in towns day after day.
Dessa's parameters doubled Labetha's, and he was well-versed in Siege.
Eager to kill the enemy's Firebirds, Angels, and fast units.
Leaving enough gold, upon mission completion all troops would flee via Recall.
Dessa flew and jumped twice to the enemy's town; Labetha had already formed ranks to meet him.
Dense banners lined the walls; 300 Air and Water Elementals held bows, 1500 Skeletons stood guard.
80 Dragons soared above, alongside 15 Firebirds and 17 Angels with divine protection.
Below the walls: 6 Titans, 19 Nagas, 38 Mages, 100 Iron Golems, 77 Dragons, 8 Angels, 3 Firebirds.
Dessa knew the Red Orb was present; the Siege Cart was still, the Skeletons were a display.
His blade pointed at the Firebirds and Angels.
He instructed his generals: to capture the king, first capture the king's men.
Annihilate the enemy commander without lingering.
The Siege Cart stopped; Labetha raised his hand, revealing the Armor of the Damned.
Dessa's entire army had weakened physical strength, lowered morale, and reduced speed.
The Skeletons' speed of 7 was faster than the Angels; all troops could not hope to reach the enemy's side.
Rains of Air and Water Arrows fell from the sky, ravaging the army below the walls.
Dessa had a hidden Shackles of War, and urged his generals not to panic.
Money spent can be regained; gather the army again and rise from the ashes.
Labetha smiled and revealed a treasure: there existed a second pair of Shackles in the world.
herolwy's entire army perished; Dima Surmay now rules this vast land.
thx for game)