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Heroes VII

#165
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Yesterday's video from Twitch:
http://www.youtube.com/watch?feature=player_embedded&v=vZmrOED3NPo
Some information:
http://heroescommunity.com/viewthread.php3?TID=40445&PID=1252455#focus

Approximate translation:

- There will be 4 tiers of the Mage Guild, and level 1 spells can be learned by any hero without skills. Spells are random, but at least one from the preferred school of the Faction can be given at each level. There will also be a specialization system to influence the chances of obtaining a spell from the school of magic you are interested in.
- In the Academy line, the Cabiri are fire spirits; they can repair constructs. Apprentices are Elite; the main creature has a piercing ranged attack, while the upgrade receives an additional area-of-effect attack.
- There will be a vote for the sixth winning Faction's line. Succubus and Minotaur are confirmed for the Inferno/League of Shadows lines, if they pass.
- We will be able to destroy buildings in cities (so we can freely choose our Faction's champion without worrying about finding another choice in another city). We can get some resources back for destroying buildings.
- The initiative system will be similar to Heroes 6, but with a few new additions.
- Currently, the skills system is not random, but the implementation of randomness is being discussed.
- Dynamic morale: if you kill an enemy unit, your warriors gain additional morale, while the morale of enemy warriors decreases.
- The map editor will be part of the game.
- Caravans will take several turns to reach a city, as in H4 or H5.
- There is no Tears/Blood system, and no H6-style bosses (instead, there are selective battles).
- External dwellings - there are no unique buildings for creatures of the same level (as in H6).