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Chess timer: step 2. Daily increment. 4 polls in one topic!

#20
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Exactly. In some battles, it's not about thinking, but about the sheer number of turns. When you're maneuvering a bunch of dwarves and lining them up for a direct shot, it takes a lot of time. And it's also silly not to engage an enemy dwarf formation that you could take on in the first turn just because of the timer. That's why it would be nice if there was an option to do something else after the battle. That is, after a certain amount of time (3-6 minutes), the timer would stop consuming your time. Such battles don't happen often, and if the timer pauses in one or two battles, it will only cost the player about 10 minutes, so there's no point in deliberately prolonging the battles, but it will reduce the number of mistakes players make, and they will also get more enjoyment from winning a difficult battle.

P.S. Although I don't even know if it's possible to do that. But it would be interesting.
I completely agree; I've already written a similar thought, but it hasn't gained much traction yet.