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the only advantage of a chess timer is to shorten the duration of battles; in this regard, the equality of opponents is highly debatable. I believe that the time allotted for a battle should be directly proportional to the ratio of army strengths, but would anyone calculate these proportions and implement them in the game?
overall, I am in favor of dynamically reducing the total time per turn in order to increase the duration of battles.
one can think about a strategy even during the opponent's turn.