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#6333
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Dirty_Player
This was a test version of the rules that didn't work out.
Yes, the rules change, but you need to play according to the current rules today. And, it's precisely because of such "small things" that I personally like HWrules (without checkboxes).
But many still resist, as if supporting "sometimes it's okay if you really need to" or "if you're not caught, you're not a thief," "oh, who cares, rules are written so that they can be broken"...

I remember, a long time ago, there was a funny rule that you could only build level 2 structures in a captured native town. It was supposed to reduce the effect of doubling production. I personally remember it well.
"Одержать сто побед в ста битвах — это не вершина воинского искусства. Повергнуть врага без сражения — вот вершина.
"Сущность войны — обман. Искусный должен изображать неумелость. При готовности атаковать демонстрируй подчинение. Когда ты близок — кажись далёким, но когда ты очень далеко — притворись, будто ты рядом."

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