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“Two Seasons: Summer-Autumn 2014” Tournament. Online games for rating (reports, discussions).
You should have taken resists after seeing the winding roads. In the end, when I was moving toward the GO (the road was under a block, and I couldn't scout it earlier), I stopped before the block at 121 while accelerating, and at 122 it turned out that this was a baked passage to the neighboring respawn, to which there were no other paths at all except this one. I had to plink for 3 days in the other direction and exit, via the edge of the map through a triple GO. The only thing keeping me from surrendering was that the opponent wasn't in any particular hurry, but I couldn't ramp up in time (after all the GO, I had 4 angels and 6 ducks left, and Kyrre had water + learning), even though I dug up full control. Fireball was out of the question — there was a magic cloak, and 30 ducks didn't even cut down half the archangels.