1257-03-1-01100532
Strength - 9 (+225 health, +90% melee damage, +45% physical resistance, implant limit: 4)
Agility - 12 (+48 melee accuracy, +24 evasion, +12% critical hit chance in melee)
Speed - 10 (+10 initiative, +10 action points, +10 movement speed)
Intelligence - 7 (+21% critical hit chance)
Willpower - 12 (+36 magic resistance)
Perception - 13 (+52 ranged accuracy, +26 evasion, +13% critical hit chance at range)
Perks
— Keen Eye. Triples the critical hit chance.
— Stubborn: +3 willpower, immunity to immobilization effects
— Mongoose: +3 agility, character gains 5 units of evasion for each unit of agility instead of 2.
Skills
Ranged Combat. Accuracy +20, evasion (ranged) +20.
— Assault Rifle. Accuracy +20, fire rate and range +50%.
— Skill in using energy weapons.
— Rapid Fire (activated skill). Accuracy is halved, evasion is tripled.
Military Training. Evasion +25, health +100.
— Sprint. Movement speed +10
Medicine. +3 intelligence.
— First Aid (restores 25% of lost health, disinfects wounds, etc.).
— Doctor (restores 75% of lost health, allows complex operations). Requires knowledge of first aid.
Stats
Health: 325
Accuracy: 48 (melee), 72 (ranged), 92 (assault rifle)
Evasion: 111 (melee), 131 (ranged)
Critical hit chance: 100 (melee), 100% (ranged).
Melee damage: +90%
Physical resistance: 45%
Magic resistance: 36
Initiative: 10
Action points: 10
Movement speed: 20
Inventory
RTI Battle Armor
Damage -50%.
*Immune to critical hits
Manufacturer: Red Triangle Industries
Assault Rifle
Effective range: 50
Rate of fire: 3
Damage: 34-51, AP: 4
Magazine: 30/30
Manufacturer: Tiria
Oath (pistol)
Effective range: 50
Rate of fire: 2
Damage: 80-100, AP: 6
Magazine: 12/12
Manufacturer: Tiria
RTI Basic Assault Rifle v.1257 (Grenade launcher)
Effective range: 70
Rate of fire: 4 (6)
Damage: 30-45, AP: 5
Magazine: 45/45
Effective range (grenade launcher): 25
Rate of fire (grenade launcher): 1
Maximum damage: 300 (grenade launcher), AP: 4
Magazine (grenade launcher): 1/1
Manufacturer: Red Triangle Industries
+3 grenades
Healing pills (pack 12/12). Restores 15% health, AP: 2. 2200
First Aid Kit [10/10]. Required for providing first aid.
EMP grenade. Damage: 500 (shields), damages computer equipment, paralyzes drones for 4 turns (3)
Stun grenade. Paralyzes enemies in the area of effect for 1-2 turns. (2)
Assault rifle ammunition (135)
Balance: 444 R