GO on rough terrain, the only road to the metro through 10-19 snipers. There are 3 Dwarf Cottages, lots of money and lots of crypts, though on mud, they were hard to take. 2 Griffin Conservatories, one level 2 with griffins, the second unchecked, 4 Troglodyte external dwellings, a Minotaur external dwelling taken on 116, and in the backwoods an external dwelling of cats. On 117, with the last move, for some reason I colored the Troglodyte external dwelling, cursed for a long time. As a result, on 121 Troglodytes in the portal. Plenty of money, 16 Minotaurs take the second town without issue, I split for a mana double and for the second Griffin Conservatory, fortunately the opponent hadn't moved far away. And then the opponent hits the guard of the adjacent zone 3 seconds before the end of the turn. I reach it with papa, having previously fed 3 scout heroes to cut down units and mages. Mana 120 or 160, the opponent has 14. In terms of raw power, I have a full advantage, in stats roughly equal. Well, naturally, 4 Nagas and 160 Gremlins don't work against 16 Minotaurs, 2 Angels, a hundred Troglodytes, and a hundred Skeletons.
Though essentially it doesn't matter. Tower with 3 Gremlin external dwellings can't compete against Dungeon with Minotaur, Manticore, Eye external dwellings, 4 Troglodyte ones and 2 Griffin Conservatories, besides the mud generously sprinkled with gold and 3 Dwarf Cottages within 1 turn's distance. Taunt on 111 expert Necro, and on hero level 4 gets Earth.
Thanks for the game!