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#6239
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Lucky George

Therefore, it is impossible to break the rules (of course, not all of them) when playing with a zealous rules follower and get a technical loss.
Instead of the excluded "very useful" objects, something else is generated. All complaints about the unbalanced random map generator (RMG) are directed towards it. Or does the "Hrulz" mod actually affect the way the RMG works? I would like to hear how critical its influence on the RMG is. And if it doesn't create an imbalance in the game, then how can you play with an opponent who doesn't want to use it?
P.S. I really like it!
There are still stubborn people with whom it is simply impossible to come to an agreement. A 10-minute turn timer, turns lasting 20-30 minutes, and the absence of the "Hrulz" mod (forget about level 2, it's debatable, but the rest of the junk is out of the question?). Fortunately, they have started to take action regarding the timer. For now, there is silence regarding the rules, and everything is based on mutual agreement.

The "Hrulz" mod doesn't remove or add objects; it simply replaces unnecessary ones with equivalent ones in terms of cost.

And in general, when the options are turned off, it doesn't change anything at all. In my opinion, the question is about discussing the options, not about using the mod itself. Do you need a Grail? Fine, let's enable the Obelisks. Do you need something else? We won't disable it (although this is a somewhat stubborn opinion, in my opinion), but the "Hrulz" mod itself only introduces useful restrictions, without changing anything in the random map generation. And, to those who fundamentally refuse to play with it, I have very strong suspicions.
Ася 390383586

Осень-Зима 2013-14.