+ disables the ability to dig up the Grail until the second month.
+ Isre and Vidomina only offer expert necromancy as a level-up skill on the last level. The skill tree itself remains unchanged.
How it works: when expert necromancy is offered at earlier levels, it is removed from the suggested skills in the dialogue box. That is, instead of two skills, only one will be offered.
+ In the dungeon, expert necromancy is also automatically selected only on the last level. That is, Isre or Vidomina, level 10 or 20, will never have expert necromancy, which means there will be no restrictions on their use. That's a bonus!
+ the "cloak of the undead king" artifact always only summons skeletons. (bonus: it can be collected to take up less space in the backpack)
+ neutrals never join
+ the use of control magic (Dimension Door, Teleport, Flight) is impossible on maps of size M and smaller.
+ Dimension Door can only be used 2 times on maps of size XL+U, and if the hero has expert air magic.
+ anti-hit-and-run. When attacking a living player's hero, if the attacker casts a spell in the first round on the battlefield, the buttons to flee/bribe are disabled for them. When attacking AI heroes or neutrals, the restriction does not apply. It also does not apply to AI.
+ players are given 2500 gold and 5 ore at the start, 200% more than usual.
+ visiting cartographers and healing forts is impossible.
+ it is impossible to improve or buy units in the castle that are prohibited by the rules. (compatible with the HD feature of quick creature purchase)
+ it is also impossible to improve a building in the castle if the improved unit is prohibited by the rules.
+ it is impossible to build a Necromancy Amplifier.
+ compatible with the HotA add-on.
+ checks have been added to prevent the use of level 4 spells by specialists on maps of size M, as well as scrolls without the required level of Grand Master.
Thus, it is impossible to violate the rules (of course, not all of them) when playing with a zealous rules follower and get a technical loss. Instead of the excluded "very useful" objects, something else is generated. All complaints about the unbalanced distribution of resources (RMG) are directed to the GSC. Or does RULZ really affect the GSC's work? I would like to hear how critical its (RULZ's) influence on the GSC is. And if it does not create an imbalance in the game, then how can you play with an opponent who does not want to use it?
P.S. I really like it!
ТВ снова жив
Нервные, не предлагайте мне игры, жизнь и так сложная.
в Барнауле уже 00:00 когда в Москве 20:00
все игры и доигровки по договоренности, время для игр с 17 мск до 20 мск будни, выхи по предворительной договоренности, епт)
Да пропрет наш ГСК!