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A poor map where all the crossroads are blocked by strong troops, and the initial forces are weak, leading to slow expansion. By the end of the first week, I only had two cities, but I was able to build Behemoths + a castle.
However, MuLLIyTa was doing well, building firebirds in the first week, developing quickly, and recruiting ancient Behemoths from the refugee camp, gaining 30+ Wyverns, as well as A12, a red orb, and shackles of war, and quickly invading my territory.
I couldn't resist, so I quickly cleared out everything in my castle, but I was also lucky, getting boots, ALL4, and two PDLs giving me 50 wolf riders and 30 ogres, making our forces evenly matched.
MuLLIyTa captured my city and, after looting Utopia, got wings and SP2, then searched for my main army.
Thinking that I had an advantage in stats, I proactively engaged the enemy with all my troops, but under the restriction of the red orb, I was completely controlled in terms of speed by his SP2, and his heavy troops kept their morale high, and all my troops were destroyed.
The defeat in this game was due to the poor initial conditions, but later the forces were balanced, and I attacked without knowing the enemy's artifacts (red orb and sp2), which was the most important reason for the failure.
thx for good game
Thank you for the game.
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