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One for all and all for one - 3

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#319
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=Lizard=
It's extremely frustrating to lose a great game due to a stupid mistake. Up to turn 114, everything was perfect: the game plan was clear, all battles were fought optimally, and all heroes reached their designated locations precisely. Moner, on an Angel acquired from a brilliantly taken mini-quest in a Castle, was replenishing mana (3000 MP). On turn 115, the opponent entered the Beast lair because they were 3,000 gold short to build and buy their own Angel – I was glad it was a maxed-out Angel, as it's easily taken down with damage (a mage with 20 mana). However, the 3 morale points of the demons forced them to fly from one side to the other, causing immense stress. With only one round left, the Angel had 4 HP, and of course, the swarm of demons got morale again, and that was it. The momentum was completely lost, as were important artifacts (e.g., the amulet of speed from a chest). Too bad. Thanks for the game!

1#1
I confirm that the game was roughly equal, but with a logistics and stable nearby, it's hard to say how it would have ended. Thanks for the time.