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It’s extremely frustrating to lose a great game due to bad luck. Up to turn 114, everything was going perfectly: the plan was clear, all battles were fought optimally, all heroes moved to the correct squares, and Moner, on an Angel acquired from a brilliantly taken mini-quest in the Castle, was replenishing his mana (3000 MP). On turn 115, the opponent entered a frenzy because he was 3,000 gold short to build and buy his own Angel – I was glad it was maxed out, as it’s easily taken down with damage (a mage with 20 mana). However, the 3 morale points given to the demons forced them to fly from one side of the map to the other, causing immense stress. There was only 1 round left, and the Angel had 4 HP; naturally, the swarm of demons got another morale boost, and that was it. The momentum was completely lost, as were important artifacts (e.g., the amulet of speed from a chest). Too bad. Thanks for the game!