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The rewards were very meager, and the respawn rate was extremely low. I started playing because Tazar immediately grabbed the land and then launched an attack. From the start, he had 9 archers; fight however you want – but even that didn't break me. There was very little money, so I clung to every small group and fought guards for gold. On his respawn point, there were peppers behind the gnomes (I took them on day 2). Then I encountered him – at Conflux – it also tested my nerves, but it was worth it. After finally defeating him, I began scouting his large territory – not in vain. On his respawn point, there were 4 ends with 10 angels each. In week 2, I built phoenixes in the citadel and 2 Dragon Utopias – by the end of week 3, I had them. They had a hat level 5, wings, a hat +10 knowledge, and a +3/+3 amulet. My opponent retook the secondary base and came to me with a lab assistant (she has advanced earth magic and 3 elements for experience, except water) and an army of 4 phoenixes, 1 fake, 27 sprites, 30 ducks, 3 angels, 21 air elementals, and 8 psykillers – without control, without strong offensive magic – 130 mana (he spent 20 on my "loser" spell, Zip, so as not to lose the angel). My Tazar has advanced attack, advanced defense, advanced earth magic, advanced wisdom, advanced pathfinding, and basic air magic. The army was like this: 34 monarchs, 9 phoenixes, 45 dragonflies, 10 angels, 17 firebirds, 14 vasas, and 55 lizard warriors – a large advantage. My opponent couldn't buy his way out – he didn't have money (I still had 180 mana). Thanks for the game!