This topic has already been discussed, and it was decided that it's easier for a strong player to play than to comment. IMO, it would be better to revert to how it was in the first iteration of this tournament, i.e., beat a stronger player, and you move up in the rankings. The motivation would be stronger then.
"I objectively understand that I play worse and want to learn" - I'm sure that the vast majority of beginners think the same way. That is, the victory itself (as well as the defeat) does not correspond to the task.
In this case, a more informative situation would be with an open map - so that the opponent can see your moves and immediately resolve everything without delay... But I think there will be 0.5 "Kobra" who will agree to spend their time like that.
In the case of commentary, there are options (which may not have been considered before):
1. Comment not online, but on a pre-recorded game. It still happens in real-time, but it's easier for a strong player to find the time.
In this case, by the way, cases of "I lost" will be excluded, and the game will already be restarted.
That is, I played with Tofslay, neither of us lost, the situation was normal for both, we met, ran around/fought, and GG. There is something to comment on and analyze.
2. In a real-time stream, useful advice and analysis of strategies and restarts would be helpful. Because both I and many other beginners are already losing at this stage.
3. In fact, it will be a training session not for the players, but on them. All other beginners (who are interested) will ask questions online, argue, and LM will have to beautifully explain everything to everyone without the risk of "losing to a beginner." Pure altruism:)
"Сущность войны — обман. Искусный должен изображать неумелость. При готовности атаковать демонстрируй подчинение. Когда ты близок — кажись далёким, но когда ты очень далеко — притворись, будто ты рядом."