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Wars of the Wizards

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#574
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Dirty_Player
We actually played 2 games and both without restarts. In the first game, I had Moon burning; in the first week, she burned a double-con, took two Pandoras for all air magic and GM accordingly. There were few angels and little money, I didn't want to upgrade, but archangels on ГО made me change my mind. There wasn't enough money for everything, I only upgraded 3 archs, but I only needed the first turn. On 122, I pushed into the center with momentum, captured the central Castle via DD, saw wings, but (suddenly) a generation bug was discovered and I had to take a tech-rest.

We started a new generation, I see an external dwelling of angels and a con, but there's almost no starting army or money. I thought about taking a rest, entered Gunduloy's crypt, and it turned out to be max. Managed to micro 48 spearmen, with the same money our loser found another con, and I could no longer take a rest. Sephinrof took a Pandora for 5k, expertized intelligence and moved towards the moms, despite Gundula. I spent the first week gathering, but things picked up with the appearance of an angel. In the 2nd GM they gave ice bolt, and on level-up water magic. With Bolt at 150, I very easily took the external dwelling of angels. This is all well, but how to take cons (3+ and 2-4) is not very clear. But here is a solution: from the hold I release Jeddit level 5 with advanced earth and first aid. On chests I max out earth magic, then the scholar pushed training and carefully at the end of the week spent the night next to the con. Angels are home in the Castle. On 121, I somehow buy up angels and 5 angels from Masslow take apart 3 from GS, though not without effort. I enter Throng - it's max there. 8 angels also struggled to get them out without losses, I break off to replenish mana. Total 12 angels, GM3 at home. Gunudala collected ulks and the crypt. On 122, stable is at home and we ran to hit ГО - gr.nagas. Immediately upon exit, Pandora for gr.liches, which gives all magic. Then the center (native with external dwellings of angels) is dealt with without problems, after Dragon Utopia archs upgrade. Ran around a bit and finished. Thanks for the game.
I was happy with the first generation, 4 external dwellings of unicorns behind wild guards, like 14gr. unicorns, I even had to hit-and-run them with a meteor caster.. Took all fire in Pandora, a decent stack of unicorns and weaves resulted, but the road instead of the center led to another respawn. TECHREST 123 instead of 112

In the next generation Moon came, an external dwelling of unicorns is visible, library and con; taking the last rest is scary, in fact it turned out ГО was made of grindragons, took +10spell behind bases, and a double-con, but everything is located extremely inconveniently, + the fact that there are no wells on the respawn let me down, a couple of times I lacked moves to replenish mana. In the end, there's no tempo, but at least the 21st spell warms me up for now.. fully built the tower - and it's imba there - waterwolf and mirror of magic :eek: , I run around to ГО, and predictably the opp is already there.

It turned out pointless, probably could have played a bit better, ignore 2cons and 2ulks, just take one minimal and break through the same bypass ГО with it, but I still wouldn't have had time to take all of Pandora for magic earlier, and without it there's no chance.
Thanks for the game, and Happy Birthday!