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"Newcomer-2014. Summer"

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#337
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I think the idea of beginners playing against legends is very sound in itself. But in fact, the analysis of the game is more important than victory or defeat.
Of course, an opened save file clarifies some things, and with proper attention, LM can point out a lot. BUT:
1. It is difficult to objectively assess the situation from a save file
2. The principle of tutoring is one teacher and one student
3. What is there to discuss if you got crushed in cons/Dragon Utopia/ГО?
Hence the proposal:
Instead of occupying a strong player's time with the mere fact of playing (well, they won? well, they lost? does one game prove anything?), give them the opportunity to comment on the game in real-time.
For example, I will play against another beginner, and we will be commented on by renowned players, who will point out shortcomings, miscalculations, blatant fakes, and other small or large details.
In this way, the two playing participants will play more attentively and gain stream experience + they can later watch their own game and listen to direct comments. And the rest of the audience (including the remaining dozen beginners) will gather a wealth of useful information. Moreover, games could be distributed by templates.
As a result, beyond the actual fact of training beginners, we will get:
a. A visual aid with analysis based on templates
b. A significant number of viewers
c. Increased interest in the game among the beginners themselves (instead of "what's the point of playing him if I'll lose anyway? It's Gomungulus!")
So to speak, open a school of mastery! :)
"Одержать сто побед в ста битвах — это не вершина воинского искусства. Повергнуть врага без сражения — вот вершина.
"Сущность войны — обман. Искусный должен изображать неумелость. При готовности атаковать демонстрируй подчинение. Когда ты близок — кажись далёким, но когда ты очень далеко — притворись, будто ты рядом."