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A couple of days ago, I created a pseudo-random drop system, meaning I made a script that causes items and/or resources to drop randomly from neutral monsters. It's a bit complicated to explain in detail, so I'll just upload a map with 4 squads, each with a 72% chance of dropping something, with 4% for each of the 18 possible drop variations, and a 28% chance of nothing dropping. One part of the script is in the "Drops" calendar event in the map properties, and the other is in the squads themselves, in the Events - Defeat tab.