Necropolis got placed in a Dungeon, but there are 2 native heroes and a Griffin Conservatory 3-4 for Castle. True, the portal exit is behind Grezhun's lizardmen, waiting for vampires. The Mage Guild has Haste. On day 112 I break a Dwarf Cottage-15, money situation improved a bit. I broke through the portal, ran along a very long road. On day 115 I found a Griffin Conservatory-1, there's an Angel and 100 skeletons. Then a lucky break came up - I found several more Griffin Conservatories along the road, beat Necromancy Robe with weaklings protected by Sharpshooters, and at home I took a level three Griffin Conservatory, found another level one in the rear.
On day 123 I replenish mana - Moandor has Earth Magic, base of Attack and Defense, running to a Dragon Utopia, while the remaining loot is collected by weaklings. On day 125 I break a level three Dragon Utopia with 10+ Angels and 500 skeletons without losses (found Animate Dead luckily), the reward is royal - Tome of Air, Plate Armor of Speed, +3 All Stats. Other Necropolis players with a pair of Angels take a dead-end village. Nothing interesting there.
I Town Portal back home and run in a different direction - quickly towards the opponent, but unfortunately I run into a one-way portal. I don't want to dive everyone there, so I run to my computer player - a Dungeon, which I had successfully ignored for 2 weeks. Moandor with Control got significantly ahead of support, so with 10 Angels I attack the computer holed up in a Castle. Lost an Angel, AI got lucky with Blind :smile34:. A significant drawback was the lack of Logistics for the main hero, and they didn't provide any movement artifacts or stables. I only found Boots of Speed closer to the end of week 3, and completely had to give up on Logistics (couldn't wait for it :smile18:), buying Air Magic at the University. The skill progression was ideal, almost - instead of Logistics, the main hero got Learning. Kind of neglected Necromancy - had no time for it at all.
Meanwhile, at home, Mage Guild level 4-5 is ready - there's Town Portal! and Summon Boat. Also a couple of weaklings with Earth Magic / Air Magic. I spotted a Dragon Utopia behind the terrain, rushed there immediately. It turned out to be a level two with КЗ (not really needed anymore, but it'll do :D) and a Crown of 4 4. I Dimension Door into the darkness like Maretti and land right on two Hives and a Library. After all this, I jump to the Barbarian computer player, from which, a day later, weaklings with Control took the Inferno computer player.
Closer to the end of the fourth [week], I took the opponent's main town (army-wise: 1400 skeletons, about 20 hawks, 30+ ducks (almost all my Hives were minimal), a stack of Liches), I covered a stack of King Minotaurs with a weakling. A bit later, the opponent surrenders - only one town left, weaker in terms of troops, and nowhere to go.
Thanks for the game.
The hardest battles are fought in the mind