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Heroes VII

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#35
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Unexpected.

The screenshots disappointed me; the artwork is very rough. I hope the graphics will be further refined.
5) 7 resources.
6) You will not be able to change a town to another after capturing it.
7) There is no global resource increase.
8) Caravans will return.
9) Combat machines will return (ballista, first aid tent, and catapult are mentioned).
11) The current skill system is a wheel, like in Heroes 5.
It's funny how they rolled back almost all the changes from "Heroes 6."

After watching the video, I was left wondering which war the knight intends to end, and why he needs Necromancer, Orc, and Demon factions for that. The official website is still quite sparse; I only found this snippet there:
Might & Magic® Heroes VII tells the story of young Duke Ivan striving to restore peace in a time of civil torment.

Facing political decisions with dire consequences in his ascension to the Imperial throne, he gathers 6 councilors from 6 distinct factions to support his claim to rule. These advisors tell him glorious stories of legendary heroes from the world of Ashan’s past, so that he may choose the surest path to power and forge his own destiny.
Might & Magic Heroes VII tells the story of young Duke Ivan, who strives to restore peace during a civil war.

Facing political decisions that may have dire consequences for his ascension to the Imperial throne, he gathers 6 advisors from different factions to support his claim to rule. The advisors tell him stories about legendary heroes from the past of Ashan, so that he can choose the most reliable path to power and forge his own destiny.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"