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#63
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Roger DAltavilla

And regarding non-standard timers: this is a minor issue and could have been easily resolved in ICQ, rather than posting on the forum. That's why I'm online almost 24/7. The classic 4-minute timer has been tested in tournaments, but 6+4+1 has not. It would be good if 2sm4d(3) was played on this timer with someone from the well-known players, not necessarily strong ones. I would talk to them and we would evaluate the timer. I cannot allow untested templates and timers in the tournament.
What is there to discuss in ICQ? I proceeded from the logic: "the less, the better." I described the reasons above. If the regulations allow 4 minutes, I am for 4 minutes. I suggested 6+4+1 only because I believe the chess timer is more convenient and closer to the simple 4-minute timer. Perhaps I am wrong, and 4SOD is not even approximately equal to 6+4+1. I will not argue because I have not tried it in a real battle.
Iamsamstan
I suggested Rabe play on his timer; he is offline now, but I hope he will agree when he comes online. Then I will write about my impressions. But IMHO, it will be tough to play on that timer for cities where ranged units don't dominate, like Necropolis, Citadel, Swamp, and Inferno is also questionable, and even Dungeon, with all its horde of troglodytes, may also consume the timer. In general, I hope we play and I will tell you.
I accept the challenge! Unfortunately, I have very little time to play (which is why I don't like turns of 10+ minutes, especially in the first week), but in the evenings after 8 PM Moscow time, I can play for 3-4 hours. We'll get in touch!

To Roger DAltavilla: For now, please set 4 minutes for me.
"Одержать сто побед в ста битвах — это не вершина воинского искусства. Повергнуть врага без сражения — вот вершина.
"Сущность войны — обман. Искусный должен изображать неумелость. При готовности атаковать демонстрируй подчинение. Когда ты близок — кажись далёким, но когда ты очень далеко — притворись, будто ты рядом."