Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
I found a source of new maps that I hadn't seen before, and they turned out to be maps created by Heroista, and I'm slowly enjoying them. The animations and dialogues are great. It's clear that the person put a lot of effort into it.
Regarding the combat:
Basically, we have a campaign character with a somewhat overpowered special ability, but that's okay. I saw some discussions in the top posts about the difficulty/completion. On my heroes, which don't differ much in mechanics, the game can be completed "in one stack" (which I'm sure Rambo also did that way?).
At the beginning, you take machines/archers/etc., just to level up easily. There's the Tomb of Shadows. There's the Mentor and Utopia. Conclusion: we level up black magic, create a huge stack of inquisitors/adepts, who either defeat everyone with vampirism, or tank while the berserker + enslavement do their job. For defense on large maps + Bringer of Decay, we take the Mentor and create a bunch of 20-25 level units. Something like that.
It was really difficult only with Rolf.
P.S. Respect and kudos to the author, make more! :smile20: