The second generation turned out standard. 3 roads, all actually passable. A nest of Waspworts under the Castle and a Dragon Fly Hive behind 50-99 rags. In the end, on the first road I placed Hydras in the Citadel and beat off Inferno. On the second, I took the Dragon Fly Hive and went for the second Castle (Necro). Little money, but Naga Banks are there. Tazar levels up fabulously: in the hut early on, I took Wisdom and, instead of all the junk they like to give Tazar, I advanced it. In the end: Expert Logistics, Earth, Attack/Defense, Wisdom, and Tactics.
From artifacts, only a Helm of Knowledge) I came out through the underground to the enemy respawn (for scouting and to scare them). There, a Dragon Fly Hive with 50-99gr Elves right under their nose. Well, I thought, if they don’t chase me off, I’ll take it and leave. They chased me off.
Ta-Zi made a direct flight with replenished mana into the treasure zone, and there was just a treasure vault there!) One after another, 13 Giants, 40 Gr. Knights, 20 Efreets, and a Dragon Utopia drop. In the end, I get in one go: Sun +3/+3, Boots of Speed, a Gladius, and from the Dragon Utopia: a Red Orb, КЗ, and a Hat of the Orator. Well, that’s it) I take back a Necklace +3all, and, after giving the book to Snitch, I defeat Ta-Zi and head home. I have enough money and buy almost everything down to zero. I jump via Town Portal to a visible Dragon Utopia — a Sword +6all, Shield of the Watcher, and two pieces of Armor (Titan’s and Dragon’s). Next turn, I jump (and in SM you can only jump once) into the thick of enemy heroes in the darkness, hoping to catch either the army or the main hero on the move, just in case I have exactly enough mana for Town Portal. I jumped out to the army on Snitch. Tazar has 33 Defense... GG
As it turned out upon revealing the map, the enemy’s generation was so crooked, dear mother don’t grieve. There was no talk of any rush.
Many thanks to Cobra! The most pleasant opponent I’ve played against) We discussed everything clearly, analyzed all the moments, gave advice, and highlighted mistakes. An excellent idea within the tournament to help new players!)
"Сущность войны — обман. Искусный должен изображать неумелость. При готовности атаковать демонстрируй подчинение. Когда ты близок — кажись далёким, но когда ты очень далеко — притворись, будто ты рядом."