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"Newcomer-2014. Summer"

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#237
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kinger
I took rest 112, then the opponent took two rests at 111 (where there was a good treasure distribution:) ) and we were off. If I had known there would be such a wretched respawn, I would have taken the last 111, but I had to endure. Small respawn, shooter blocks on secondary skills, I had to improvise; we played with HeroesWorld rules without level 2, spent two days on archers. I ran around with Vale and Alagar, earning money, wood was overflowing, I have a level 1 cons, ГО - a horde of upgraded unicorns + a few crystal (or rust) ones. On the first day I saw that the opponent already had two or more castles, thought the game was over. I put cavalry in the citadel; stables, thank God, were found deep in the respawn; I took the sword shrine at 117, on 121 upgraded 5 cavalry and with 31 marks took the cons, immediately ran with speed boost to break through a crowd of orcs on the secondary skill — a swamp — and with scouting I see the opponent's castle in the swamp. On 123 I took the castle, built a citadel there and placed Alagar with an angel, 5 cavalry, and 31 marks +60 mana; with a spoon I see another cons in the swamp, but unguarded — thought the opponent had already taken it. And then news of surrender arrives — the opponent gave up in the treasure zone, not seeing any prospects for development. The cons was a level two and he didn't go for it.
Thank you for the game!

P.S. Out of interest, I went into the cons and, without oil, took it with Vale, an angel, 5 cavalry, 31 marks, and 15 swords + level 1 gnolls)) Lost 6 swords, the gnolls, and 1 mark:)
The respawn turned out to be terrible. Both the home zone and the adjacent one (swamp), with shooter blocks on the roads. Basically, there was no point in continuing given the opponent's development pace.
655943271
Во имя папского скилла и моральки, и святого генератора, аминь! :)