I took rest 112, then the opponent took two rests at 111 (where there was a good treasure distribution:) ) and we were off. If I had known there would be such a wretched respawn, I would have taken the last 111, but I had to endure. Small respawn, shooter blocks on secondary skills, I had to improvise; we played with HeroesWorld rules without level 2, spent two days on archers. I ran around with Vale and Alagar, earning money, wood was overflowing, I have a level 1 cons, ГО - a horde of upgraded unicorns + a few crystal (or rust) ones. On the first day I saw that the opponent already had two or more castles, thought the game was over. I put cavalry in the citadel; stables, thank God, were found deep in the respawn; I took the sword shrine at 117, on 121 upgraded 5 cavalry and with 31 marks took the cons, immediately ran with speed boost to break through a crowd of orcs on the secondary skill — a swamp — and with scouting I see the opponent's castle in the swamp. On 123 I took the castle, built a citadel there and placed Alagar with an angel, 5 cavalry, and 31 marks +60 mana; with a spoon I see another cons in the swamp, but unguarded — thought the opponent had already taken it. And then news of surrender arrives — the opponent gave up in the treasure zone, not seeing any prospects for development. The cons was a level two and he didn't go for it.
Thank you for the game!
P.S. Out of interest, I went into the cons and, without oil, took it with Vale, an angel, 5 cavalry, 31 marks, and 15 swords + level 1 gnolls)) Lost 6 swords, the gnolls, and 1 mark:)
Во имя папского скилла и моральки, и святого генератора, аминь! :)