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Wars of the Wizards

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#522
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Ominous1
On 113 I found boots, Aislinn was leveling up well: earth, air, attack, defense; in the GM home TP with DD. Thanks for the game.
I don't have direct proof that the "Wars of Magic Mod" somehow affects the template, but such lousy respawns are actually generated...
From Castle there was only one road leading out. Right along it were placed a Dragon Utopia, a Dragon Fly Hive, and a Griffin Conservatory. Nearby, a nook of elves and dendroids. There was no real reason to restart. The third day arrives, and I still see nothing except my own respawn. I don't want to take 113 because afterwards it's just hoping for luck, and in this game everything is still unclear. Let's play.
In the end, at the first one I placed unicorns in the Citadel and recaptured the nook of elves. I upgraded them and somehow passed them along the chain (a chain of 5 heroes to transfer troops from my own respawn — that's brutal!). I came out into a clearing with 2 portals, 3 dungeons, and a couple of forks. I reached the Tower computer, captured its Castle (they already had nagas with Castle), while my opponent is already sporting Aislinn with serious stats in the Griffin Conservatory. As it turned out, already with full control too.
There's no point in stalling for time further. Thanks for the match!
"Одержать сто побед в ста битвах — это не вершина воинского искусства. Повергнуть врага без сражения — вот вершина.
"Сущность войны — обман. Искусный должен изображать неумелость. При готовности атаковать демонстрируй подчинение. Когда ты близок — кажись далёким, но когда ты очень далеко — притворись, будто ты рядом."

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