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Didn't want to write anything, but it seems I have to. The last save had 135 blue units, and we finished with 146, completely using the red units' turn, plus a Fortress Battle that lasted at least 10-15 minutes. In 3 hours and 20 minutes, the red side took 8 turns, and the blue side took 7.
In essence, chess has different formats: standard, rapid, and blitz – depending on the time regulations, the depth of the game changes significantly. The same could be true for Heroes. As far as I'm concerned, Heroes is so time-consuming that the only way to save it from extinction might be through templates where a game lasts for more than 2 weeks, which is rare.
On one hand, Heroes is a fairly complex game where you need to consider many different factors. There's a lot of tedious technical work, which, unfortunately, is important. On the other hand, I'd like to see a chess player who went from being a complete beginner to, say, a Candidate Master in 1 year; in Heroes, I see this happening regularly. Recent examples include YaR and Identiti.