It’s worth thinking about the content of locations in advance, instead of leaving everything to “improvisation,” and providing players with more opportunities to interact with the world, instead of having five people stand in an empty room where there’s nothing. I came to this conclusion after Black Ice. That is, how it was there: they chose a quest – to go north to Vaironis. So they arrived. They talked. They decided to die. And that’s it. Or when three people were completing the Dalingra quest and ended up in a city that had two and a half buildings. You can’t play for very long like that.
It’s worth thinking about the content of locations in advance, instead of leaving everything to “improvisation,” and providing players with more opportunities to interact with the world, instead of having five people stand in an empty room where there’s nothing. I came to this conclusion after Black Ice. That is, how it was there: they chose a quest – to go north to Vaironis. So they arrived. They talked. They decided to die. And that’s it. Or when three people were completing the Dalingra quest and ended up in a city that had two and a half buildings. You can’t play for very long like that.