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I checked out the 4th map (version 0.9). My impressions are very mixed. The map architecture is excellent, the dynamics are great, but all this splendor is ruined by the Greenpen portal swamp with its phoenixes. Compared to the older version, there are some minor improvements, but the core remains unchanged. I unlocked the portal, and all the elements are working. You can gather more than 11 kg of sand, which is more than enough. However, while interacting with the bureaucrat holed up in a hut, I got the feeling that he was about to say, "We banish the phoenixes only on Thursdays." It seems that throughout this process, Varens is essentially registering ownership of the birds. It's incredibly tedious. In this version, there are no alternatives to contacting the prophet. Everything is already very well-developed, but something needs to be changed here. Let's say, leave the sphere and ring for removing the phoenixes, and use the remaining elements for another quest (Dominic is still available). Regarding Dominic, I didn't bother checking; my interest in the map faded along with the phoenixes. As for minor details, the green Knight-suicide units really want to leave Varens without archers. They have large armies, acquired easily (unlike Varens), and surprisingly, they all run around with "Divine Retribution." Valeria has no "Light" (no scroll), but she uses "Retribution." In one battle, Benedict burned almost 400 red archers at once, and in the next turn, 50 adepts. These losses are irreplaceable. These battles are secondary, and it would be desirable to reduce the number of Knights that rush out – either by reducing their army size or by making them do without "Retribution" (at least every other one). I ended up not being able to buy a large number of troops. Approximately 35% remained in the castles. I only trained archers in two castles. At the same time, I had Elaine with more than 1000 peasants, and two heroes had "Treasury" skill, and all the gold mines were captured.