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"Newcomer-2014. Summer"

#197
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kinger
Opp took 2 or 3 resets, then a layout with an Angel Portal appeared and I decided to try playing it.
111 - lots of money, see a portal and two monk nests, branched out to five heroes;
112-114 - cleared respawn, bought Tyrax on 114, portal is guarded by a demon horde, can't break through on the first one;
115-116 - broke through along the road, there's a stable, ГО - 100+ Minotaur Kings, there's an adjacent zone to grass and into the swamp;
117 - finally placed angels in the fort, revealed a Griffin Conservatory on the grass;
121-125 - cleared respawn, plus upgrades, broke through to the swamp and grass, where there was a Dragon Utopia (turned out to be max, and the only one I had the entire game);
126 - a big fail on my part and minus one angel when breaking through a pile of Pits (for a Pandora's Box and a monk nest), then broke the demons and took the portal, bought another angel, back to 2:rolleyes: ;
127 - on the grass there turned out to be another Castle, took it and an archer nest;
131 - saw the opp's scout hero jump to me via Teleport, broke through a group of Zealots and went to check it out with Labetha;
132 - Labetha ended up in an underground treasure zone, saw a Golden Bow behind a pile of Vampire Lords, a Necklace +3all, a Pandora's Box behind a pile of Champions, and a prison, Tyrax checked the Griffin Conservatory (2-4) didn't go in;
133 - Naga Bank, then Griffin Conservatory (2), already 6 angels, go in with Tyrax for the bow, Labetha went to the grass where the opp was jumping from. Main hero leveled well, expert Tactics, Offense, Logistics, advanced Air and Archery (just in time for the bow);
134 - took the bow from the vampires, then killed a horde of upgraded cows for the necklace, pulled out Verdish level 10 from prison and went further into the treasure zone, war with opp's scout heroes continues, I reveal scouting - opp has a Conflux secondary;
135 - took a shield +6 behind a horde of ogres, war with opp's scout heroes continues;
136 - opp reveals a Necropolis, with Tyrax I see a Gladius and a Griffin Conservatory behind a horde of Wizards, I transfer 4 angels to Pir for the war with scouts (this was the biggest fail) and leave her exposed. Tant (10+ Monks, 250+ Skeletons, 20+ Lizardmen) arrived but didn't kill Pir (I thought he didn't have enough movement, turns out the opp spared me, his scout hero could reach her);
137 - running back to Tyrax, with whom I take the Gladius and Griffin Conservatory (2);
141-142 - buying angels, I position Tyrax on the Dragon Utopia;
143 - max Dragon Utopia, only 12 angels survived, gave КЗ, Wings, and a Cap +4 to Attack and Knowledge. Clavius appears in the tavern with stats (except Attack) higher than mine, and the opp has control;
144-145 - took the Cloak of Disavowal from near my town just in case, and with 7 angels and 6 Archangels went into the underground, where another treasure zone was revealed;
146-147 - in the treasure zone there's a Library, plus behind a pile of Reds there's an Earth booster (just right for КЗ). From the overview I see the opp is in his treasure zone above;
211-213 - decided to go at the opp, since there was no point in waiting any longer and no money either))) And there the Skeletons were piling up:( ;
214 - took the opp's Conflux and sat there with all my might;
215 - broke through the road to the opp's town in the swamp but couldn't reach it, after that another fail - couldn't cast Town Portal to the Conflux because I didn't leave any movement. But Clavius doesn't attack, hiding in the underground nearby;
216 - visited a tree, leveled up and got expert Wisdom))) Sat in the town, without equipping the Cloak of Disavowal.
Clavius attacks.
FB: Tyraxor 35 14 15 13 (130) 8 Archangels, 9 Angels, 121 Marksmen, 22 Zealots, 50+ Pokemons, 15 Swordsmen; Clavius 24 23 17 19 (472) 26 Monks, 11 upgraded Wraiths, 108 Lizardman Warriors, 900+ Skeletons, single Serpent Flies + Elixir.

Blocked my shooters with Tactics (Marksmen to one side, Zealots to the other), Implosion (1800+) almost killed all the Monks, then started shooting the Lizardmen. My units got good morale in the battle, next Implosion hits the Skeletons, hit me with Curse, wiping out my shooters. Opp has only Skeletons left, on which he cast Anti-Magic, but Mass Haste - removing retaliation - Angels with Archangels and morale:) hit the Skeletons, 150 remain, finish them next turn. GG

Thanks for the game!

P.S.: FB date: 216, I made a mistake in the report.

It happened. On 132 I took my first Dragon Utopia 2, where I got a Teapot and a Blue Silencer. On 136 I got a terrible misclick and didn't kill the army on a scout without artifacts with my own scout, but with artifacts and also more might back then (18 Monks and 400+ Skeletons), would have been a straight GG there since the opp had no money for rebuy. Well, and towards the FB I somehow didn't upgrade GM4 to GM5, even though I had the resources, to the Implosion scroll (had the Silencer, but for the battle I put on the Teapot instead:D). The little tournament didn't go well, like some kind of eclipse))
Thanks for the game.