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I thought it wasn't fitting for the valiant Knight Varen to behave like a rabbit, constantly fleeing from the small Gnomes. I met Brandt as befits, in the Castle. Now, about these additions, we'll discuss them in the next stage. (The bonuses for fleeing were awarded correctly at the beginning of the 3rd mission.) From a technical standpoint: if the battle is lost, everything works as expected, and the map ends due to the hero's death. But in the case of winning, there are different outcomes (I won 3 times). In the first outcome, the additional quest is considered failed, and the map continues. In the second outcome, the quest is failed, but the figure of the defeated Brandt remains standing near the castle as a monument. When the turn passes to the computer, the map crashes. On a newly loaded map, the first outcome occurs; when replaying, the second outcome occurs.