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#989
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Sanin
The last time I played SMKa with Palach in the League Champions qualifier, and after that match I had no desire to play this template, but I don't like playing Mininostu as Red, so I crossed it out, and my opponent decided that SMKa was the lesser evil for him.
I took two rests, there was also a rest on meeting on 115 because ГО, as per its SMK custom, didn't spawn along the road. In the final distribution it turned out the same way. The roads were fast.

On 111 Shiva stood in front of fat guards on one of the secondary mines, Solmyr sneakily took archers on the second, and Damacon with power went towards the third. On 112 I broke a path to the shared secondary mine with the opponent, passed everything to Shiva, who immediately got various good skills and became the main hero. I took a Castle, Shiva went along the stat boosters, Solmyr with power and 5 spell power breaks through the archers and heads towards the ramp. Damacon on a single Gnoll bypassing the blockers takes the swamp on the shared secondary mine with the opponent. Solmyr takes the ramp, I buy back Shiva and go along the stat boosters here, and Tazar approaches the swamp. Next to the swamp there is a Well, so on 116 Solmyr breaks into it, replenishes mana to 30 and sits in the city fortified with a Stronghold to meet Tazar. As a result, Solmyr dies, but Tazar loses two Wyverns, nine Basilisks, some Lizardmen and Gnolls. Overall, it turned out not bad, but if Solmyr had had 40 mana, Tazar wouldn't have been able to win. At home, Nagas are in the Fort.

The second week I start by clearing a Pandora's Box for Mighty Gorgons, which contains 10k experience, Earth Magic is upgraded, and gives a Boots of Speed. Then a Conservatory-three is taken and another Pandora's Box for 10k experience. Near the Castle, Alkin takes a Dragon Fly Hive, it's max-level. I collect boxes with Elves and Centaurs in the treasure zone, a pre-max Dragon Fly Hive, no good artifacts.

On the third week I spotted a Dragon Utopia on the edge of the opponent's treasure zone and dragged Shiva there. I traded a quest axe for 20 thousand gold, which allowed me to comfortably buy everything in the ramp. The Utopia was minimum-level, gives an Hourglass of the Evil Hour. On the same day, Tazar rushes toward my capital but doesn't make it. I break Shiva into a Tower, pass troops along the chain. Tazar doesn't attack the city, and that's understandable, there's no mana there, stats are half as low. A surrender follows.

We played on a chess timer 16+6+1. SMKa works with it, of course, better than anarchy, but I won't play on it voluntarily anymore. Time kept running out in battles, several times it ended right during combat.

Thanks for the game!


Great template, but you don't want to play on it. Thanks for the game!

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