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Current questions and answers regarding the map editor.

#3626
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RedHeavenHero
1) Tga is the source file, likely located on the developers' computer. We don't need a link to it.
2) We create a link. Usually, the image is placed in the same folder as the xdb file, and the link is shortened to href="filename.dds".
3) Type - usually set to REGULAR; I don't know what it affects, but regular textures usually look better.
ConversionType - affects the texture's transparency; since ours doesn't have any, we'll leave it as is, usually CONVERT_TRANSPARENT.
AddrType - CLAMP
Format - in this case, TF_DXT1
Set the width and height.
IsDxt - true, because it's DXT1
InstantLoad - true, so it loads immediately.
The rest doesn't concern us, as it's used when exporting through the editor.

I tried setting it up as you suggested. Instead of a preview, something is wrong. The screenshot is attached. However, this happens if you set Type to TEXTURE_2D. If you set it to REGULAR, the game crashes when selecting the arena. I'm attaching the arena itself, hoping you'll find a moment to write all the lines correctly in the xdb file, and I can learn from your example. Or, perhaps, you'll find another error.
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