Richard_I
Description of "heroic" feats
Description of "heroic" feats
Day 1 - Gathering.
The lack of initial resources did not greatly upset Arturius, so he boldly set out to gather them, leaving his army in the castle. Since gold can solve many problems, and stone and wood are simply essential for a knight's castle, he will focus on collecting them first.
Day 2 - The Birth of a Hero. There is enough money to hire a Hero, the one destined for many battles, daring feats, great sieges, and mysterious magic - the Great Dimitrius. The city welcomes the new Hero, who has joined the ranks of the Knights.
Dimitrius, taking 10 archers and 82 peasants, boldly attacks a group of fairies near the quarry and... recruits them into his ranks. Arturius collects precious stones, which will come in handy.
Day 3 - Training
Arturius, standing on a geyser, skillfully grabs a chest of gold. At the same time, Dimitrius visits the gazebo and gains experience from a chest. It was a glorious day.
Day 4 - Reconnaissance
Dimitrius runs past the dragonstone mine, heading strictly west. There is something there.
Moving north in the company of 1 peasant, Arturius manages to gather some more money for the treasury by evening. It will be enough for a well.
Day 5 - A Difficult Battle
Truly a key moment in the entire game - a battle with Ogres. But the treasure they guard is worth it. Therefore, having boosted his luck before the battle (it won't hurt), Dimitrius attacks the enemy.
It was important to place archers on top and peasants below to protect them. The trees and stones on the battlefield slightly slowed down the already slow ogres, which gave the archer a chance to fire an extra arrow or two. However, a melee battle was inevitable - 20 ogres with 40 hit points against... uh-huh "brave" peasants, albeit supported by Dimitrius's morale and luck. However, the battle was won. All 10 archers and the remaining 10 fairies celebrate a hard-won victory.
In honor of the veterans of the battle, a shooting range is built in the castle.
Day 6 - An Amazing Lamp
While Dimitrius "catches his breath" after the grueling battle, Arturius runs to the lamp and "brings" 4 wonderful djinns to the Hero Dimitrius. Wonderful because, with a relatively low hiring cost and no need to build a building, their stats are hardly inferior to the highest-ranked troops. Hearing about Dimitrius's glorious victory, a group of spearmen joins him, clearing the path to the village. There he leaves them to guard it, as it is much faster to travel with a djinn.
Day 7 - Gold Mines
A gold mine north of the village will be a good source of income for the treasury. The djinns easily deal with the guards. Arturius takes the city guard and moves south. A spearmen building in the castle will provide new recruits for the beginning of the new week.
Day 8 - Battle after Battle
Dimitrius continues to move south. Visiting the gazebo, battles with spearmen and swordsmen bring more and more experience, and open the second lamp. He also manages to capture a mercury mine.
Arturius continues to follow another path south, taking a lot of dragonstones.
Day 9 - Phoenixes
Taking one archer "for reconnaissance" from Arturius, Dimitrius moves towards the swamps, where a flock of phoenixes attacks him. The archer-scout sacrifices his life to "distract" two firebirds, giving the djinns a chance to strike at the heart of the flock. Having lost two, the djinns turn the entire flock into a handful of ashes. In the nearby swamps, Dimitrius finds a great pair of boots, which will help him move faster.
Day 10 - Treasures of the Swamps
In the swamps, Dimitrius finds many chests and "takes" an excellent shield from the trolls. Arturius helps to collect the treasures.
Day 11 - A Sorcerer
Seeing the legendary shield in the hands of the leader of the troops, a flock of gargoyles joins Dimitrius.
A sorcerer rushes to meet him from the castle. Having once served the dark Warlock, he told about the powerful magic that his former master would soon master and be able to transport his troops across any mountains and rivers to destroy his enemies.
Arturius gets out of the swamp.
Day 12 - The Decision
With the stone birds, the hero Dimitrius wins the village from the evil orcs. Seeing the happy faces of the villagers, he realizes that their well-being is in his hands. Only he is able to challenge the dark forces. Dimitrius rushes home with good news - he will go against the forces of darkness.
The sorcerer meets Arturius and leads all the troops to the castle, as every warrior will be needed in the upcoming battles.
Day 13 - The Warlock's Citadel
In the city, the hero is greeted with joy, and a detachment of archers and spearmen joins the warriors who arrived with the sorcerer.
Dimitrius with 7 djinns, 32 gargoyles, 34 spearmen, 27 archers, and 7 centaurs bravely attacks 20 paladins guarding the magic portal. The battle is won with small losses - 4 spearmen and 7 centaurs, but this is only the beginning.
The portal transports the hero to the lands of the warlock, but a flock of dragons is already flying in the sky. They manage to "burn" 9 archers and a gargoyle before they are defeated.
To the south, the warlock's citadel is visible, which Dimitrius's troops besiege. At the cost of almost all the archers, the fortress is taken. But the army no longer has the strength to enter the city.
Gem is freed from the citadel's prison, who tells about the warlock's accomplice, the cunning Sorceress, who turned to the dark side. She volunteers to avenge her for the betrayal and, using the magic of the portal, rushes to the Sorceress's castle with a detachment of brave spearmen. The weak guard, caught off guard, is quickly destroyed, but Gem remains in the fortress, waiting for the main forces of the Sorceress.
Day 14 - The Tribes of the Barbarians
The morning brought good news for Dimitrius. At night, Gem successfully repelled the attack of the Sorceress's forces. Several gnomes helped, showing how to better organize the defense.
But there was also bad news: the main forces of the warlock have not yet been defeated. And the warlike tribes of the Barbarians in the north threaten war.
Dimitrius sets out at dawn on a campaign. In a difficult battle, he defeats the warlock's troops.
Having studied the magic of the portal in the citadel, he boldly moves north and successfully storms the barbarian fortress.
Vatavna arrives from the Warlock's Citadel to guard the fortress.
Gem continues her punitive campaign. She captures the Sorceress's second city.
The sorcerer arrives from the knightly lands in the lands of the Warlock.
Day 15 - Expulsion of the Enemies
Gem kills the last sorceress, forever banishing the traitors. Elves and fairies will again dominate these forests.
The sorcerer repels the warlock's village, and his childhood friend sets out from the same castle to finish off the last warlock.
Vatavna sets out from the barbarian castle, taking trolls with her, and rushes north to defeat the hordes of the Sundax tribes.
Dimitrius captures the second city of the Barbarian, rushes north, where he fights the main forces of the Sundax tribes. The last village near the sea fell.
The enemies are defeated!