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#3053
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rebellious
The Grail map revealed in-game is not scaled. Therefore, it cannot be "overlaid" onto the terrain map to match a real area of the land. In general, it's misleading. That is, the puzzle image should be presented in the same scale as the map.
Marmot
I agree with rebellious: when it's unclear where the required Grail area is located, I also often try to overlay the puzzle map onto the actual terrain; however, I have an old version of the mod, and in that one, the scales of these images match. In the worst case, you'll have to take screenshots and mess around with them in a graphics editor — not a very pleasant alternative. :smile21:

What are you talking about?
The scale of the puzzle map is 1:1 with the adventure map and has always been so since version - minus one . pre pre pre ... pre alpha
but the piece is shown as 19x17, just like in the original. Select "show Dimension Door boundaries" in the quick menu and you can match the puzzle with the adventure map (and if you select "show grid," doing so becomes even easier).

Or do you want the puzzle map to show a piece of the same size as on the adventure map? I will never do that, because the larger the selected resolution, the easier it will be to identify the area. Select 4000x4000 (which is possible on any monitor in stretchable modes) and the entire map fits on the screen, so there's nothing left to search for.

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