Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
I'd like to share my thoughts on the timer as well. There are situations where the Sod timer simply isn't enough. For example, in the 4th final game against Diablero, I could have won if, after saving, I had enough time to explore the remaining path, as my opponent suggested. The advantage of the chess timer over the Sod timer lies not only in the fact that the opponent won't spend time thinking during battles but also in the possibility of accumulating it in the later stages of the game. I often had games, especially on HL+U, where by the 4th week, I had up to an hour of timer accumulated, and in 3-4 days, it would drop back to 20-30 minutes. And I've had several instances where, with the Sod timer, I didn't have enough time to perform certain actions, which either led to me losing or significantly slowing down my pace. And yes, I'm in favor of Timur's idea in the LCH, choosing a timer type with a red marker!
Когда рестартов не осталось, обязательно ждите Гурниссона без балисты:D
Комплимент который сделал мой день: Катя ЭПИК барышня) вы бы видели как пялились на её сиськи молодёж) я та с девушкой был) но всё равно пялился ) потому что хорошие) (с) Browser
Слабая раздача, которую заиграл исключительно из-за колпака на 111. (с) Сатир