A dwarf with a giant army is made specifically for one minor quest, but it will be later. "Tedious" voyages can be shortened if you learn the "marauding" skill.
Since the quest will be later, there's nothing to talk about for now. As a side note: Brandt, without logistics, easily catches up with Varens, who has excellent logistics. I didn't forget about "marauding"; I was developing it for Andreas. Due to the delays caused by loading/unloading, Varens' army can be temporarily transferred to Andreas to develop him. For Varens, "death march" (for the green griffins) is more useful. Again, the "genie" on the second map is located away from everything, on an island. On the next map, marauding is not as important; "path of war" is more suitable there.
I have to replay the second map again. Without "slow," the third map is too difficult. Jir is raging.