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Testers needed.

#168
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Finally, I completed the 2nd map after 4 months, 1 week, and 4 days. The new features have changed the structure of the gameplay, but haven't added any dynamism. Previously, it was more convenient to leave the Dwarves for last; now, it's the Elves. To successfully evade Brand, you need not only a good knowledge of the map's geography and an understanding of when this character will appear, but also a good dose of luck. For ordinary players who just want to play without any hassle, such a setup is unlikely to be suitable – you have to replay the game very often. In the end, Brand moved around with an army of approximately 300 Dragons and 800 Jarls, not to mention other "minor" units. I am completely against such monstrosities and much more in favor of the original version of the Dwarves. If the opinion prevails that the second version is better, then at least "Sanctuary" should be moved closer to the Human castle outpost. Currently, it is located in such a way that it offers little benefit. The number of neutral creatures needs to be reduced (their growth rate). They are all designed based on the capabilities of Varen, and he has more than enough battles with the scripted Elven and Dwarven heroes. Exploring the nooks and crannies of the map, capturing mines, crypts, etc., is the privilege of Andreas; his abilities are very limited. He reached level 28 very quickly. After completing the map, I had a question: which "Dark" spells are disabled on the map? I couldn't find "Slow" after two restarts, and "Berserk" was only available as a scroll. If possible, it would be good to add "Slow" to the magic tower of the Human castle.