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Walkthroughs for custom maps.

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Malagorn the Saviour
Author: Jan Stephan Pontzen
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This time, I turned my attention to a map from among the lesser-known ones, although it deserves more attention. So, here is another good RPG map in its "classic" version. Compared to "Ringing of Victory," this map is much simpler in terms of topography, does not contain hidden objects (except for surprises in the forests and swamps, which are not necessarily required to take), and its walkthrough includes optional stages and is completed without much difficulty (except for battles with a couple of enemies). Those who encounter difficulties should be helped by author's tips (in a text file, in the archive with the map).
The plot is that the elven kingdom was enslaved by the evil king Christian, the ruler of humans. The few who managed to escape hid in the forests, and the rest settled on a small island surrounded by impassable cliffs. The hope of the forest dwellers for the revival of their kingdom was fueled only by the legend of the Savior. And now, it seems, he has finally appeared: a warrior named Malagorn began his campaign...
At the very beginning of the walkthrough, there are a couple of moments that upset me. And if I can blame the author for the first one, the second one may not have been part of his plan.
The first of these shortcomings is encountered almost immediately: a "test" consisting of Malagorn having to follow a specific route, and a fairy gave him the necessary hint, but for some reason, it is not possible to follow this instruction: each time, after taking a step in the wrong direction, you have to load the last save, as an encounter with 5 archangels results in an inevitable loss. After struggling with this for a bit, I simply opened the map in the editor and saw which path was safe.
The second shortcoming turned out to be not obvious, and I didn't immediately realize what was wrong. After Malagorn enters his first city on the island, he settles in, and the author writes that on the 14th-15th day (from the appearance of the yellow monolith on the right), a necromancer sent by Christian should attack. I sat in the city, waited, waited, but the attack did not happen. I even skipped turns for the entire second month – no one came! I loaded the last save and went to the dungeon... and that's when the necromancer attacked! I even suspected the AI of cheating, but then it became clear: having Air View and expert air magic, the enemy was constantly seeing where my hero was and did not attack until Malagorn was in the city, as he understood that he would not be able to defeat him. Thus, here you have to surrender the city to the enemy in order to defeat him and move forward – not a very pleasant thing, but fortunately, I managed to get by with losing a couple of days and a dozen noble elves.
After exiting the tunnel to the surface and regaining control over the Ramparts, we see many peasants and their dwellings; as cynical as it sounds, peasants are excellent "meat" for leveling up the second hero, Coronius, so leave them to him! Explore the surrounding forests: there were hidden unvanquished inhabitants, and there are a number of external dwellings that will give us an additional population increase in the cities.
After restoring the kingdom, it is time to go to the snowy territory - the lands of the mages. We are told that we can visit the Green Tent without going to war with the Red. So I did, but then I still attacked the Red and defeated him, gaining a number of advantages: an increase in income, an increase in Knowledge, and, quite unexpectedly, many titans! Apparently, the Red did not have enough funds to buy back the entire army, and he did not need it until my invasion.
After visiting the island and freeing Robinson, it becomes possible to remove the Green border guard and open the way to the southwest, to the masters of the swamps (Pink), and to the southeast, to the barbarians (Purple), but this is very dangerous: the main powerful heroes of the Pink and Purple will soon try to invade us, and it is extremely important to prevent them from capturing our Ramparts! Here, two difficult battles await, but after defeating the main forces of the swamp dwellers and barbarians, no serious dangers at sea and on land will be encountered in the near future.
I destroyed the Pink, visited the Purple Tent, and it became possible to descend into the tunnel leading to the lands of humans. But I decided to postpone this, explore the sea to the east, and deal with the Purple.
The lands of the barbarians also passed under my control without particular difficulties. There I visited the black tent. From here, another tunnel leads to the underground mines belonging to humans.
Descending into the dungeon to the necromancers (Brown), I defeated them in three days: they simply had nowhere to go (they did not bother to defend the red tent, which opens the way up, from the guarding spectral dragons). And here I unexpectedly saw a good author's solution to the issue of the placement of the Grail and its search: almost all the obelisks were located in the lands of the necromancers, and the Grail itself was in a completely different place, so no one but the player could dig it up!
After passing through another tunnel, I captured several Dungeons: there were strong garrisons in them, but they were not under the control of any player (probably so that he could not visit the blue tent of the key keeper). By the way, there was a reason to smile in front of the tent: my army became so strong that the dragons guarding it wanted to run away in panic, but I honestly defeated them!
Fighting with the Green, whose empire stretches across 15 small islands, turned out to be not as difficult as it was tedious: Christian knew Walk on Water, and Malagorn did not. Therefore, I captured the castles, and Christian immediately returned them! However, capturing cities turned out to be more useful than I expected: in addition to stables and Walk on Water, there were many archangels in them – and I immediately started recruiting them! Soon, Malagorn's stack of archangels became very serious, and after capturing another city, an unexpected event gave me a colossal bonus, and after a few days, all the cities were under my control, and nothing distracted me from the main task: the long-awaited reckoning with Christian! He, however, could no longer offer me serious resistance and was defeated almost instantly.
Victory according to all criteria came on the 7th month, 2nd week, 4th day (a total of 179 days, 395 points).
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)

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