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The message shows that you haven't played the game :) because in patch 2.1, the Necromancer ability "Raise Archers" is no longer available. But I like the new Necromancer ability "Necromancer's Mark".
Well, this is the old ability "Spiritual Link", only it used to be in the Dark Magic skill tree. It's good because the Necromancer has a small amount of mana, which allows it to be restored, but I can say that the Necromancers have become weaker.
I liked the "Raise Archers" ability for Necromancers. Of course, it's not as good as raising liches in Heroes of Might and Magic III (when you get the Lich's Cloak), but it's still decent (especially with the Clone spell). I also liked Hellfire - it at least helps to alleviate the unpleasant impression of Inferno. Arcane Waves are also not bad for dungeons, but I didn't use Dark Ritual at all.
I haven't played the expansions yet and don't know about the abilities of the Dwarves.
Dark Ritual will help when the hero has nothing to do but wait for the enemy. But in general, it's a pity to waste an entire turn; it would be better if it at least cost 50%, because Dark Ritual is not used very often; it's easier and more profitable to use an anti-mana well