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#603
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The_
L. and I played.
Good spawn, where I wanted to surrender after a mistake ).
At the respawn there was an external dwelling of birds and three cons (two tier-1 units, didn't have time to check the third). In the Castle there were upgraded birds, Gurney was just a young god, Loga, Earth, Armor, Tactics. Broke through to an adjacent zone on week 1, built a Mage Guild there since there was no Slow at home, spent a day to visit this Castle (to supposedly learn Slow under the cons, at that point only one con had been taken), but Slow didn't learn for some reason. It suddenly turned out that I needed to buy a spell book for Slow to be learned. I realized this after clearing my way back home and heading to the con. Cursed a lot and wanted to rage quit, but the spawn was just too good.. In short, I took another tier-1 con, was heading to the third, painting the second adjacent zone as well, where it was either already towards the opponent or into the treasure zone. But the red player couldn't break their con, GG.

Thanks for the game!
Thanks for the game!
Excellent spawn: 2 cons at respawn, an external dwelling of demons. But a lack of experience playing as Inferno showed. In the very first con, the griffins ate all the Pits. Of course, I could have continued the game after taking the con, especially since ninja external dwellings of Pits and dogs were found at the respawn, but by that time I was already getting tired. GG

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