Thanks for the game!
With each restart, things got better and better. In the final game: on turn 111, I took the dungeon with my own Theodoric, on the restart, I had a hidden stash of mages and gremlins, and I took the corner town, where I also had a hidden stash of mages. On turn 117, I broke through to the center, where there was a dungeon-town. I placed a nag in the citadel.
On turn 122, I destroyed the teleport to my opponent, and there was Crag with an army from the first week and without a spellbook, while I had 150+ gremlins and 24 mages. I slightly reduced Crag's army, and he bought his way out. On turn 123, I brought in more troops, spread out in different directions to see where the barbarian castle was, but my opponent came out on his turn. GG.
Yeah, he didn't have time to develop: with each restart, it looked more and more like it wasn't going to work out.
Thanks for the game.