I will allow myself to disagree with the great emperor.
Dwarves are good, but it is convenient to play as Necropolis against them, especially after the patch, because it is not very effective to shoot them, but the increased number of vampires is just what is needed. Although, in general, Necromancer has become weaker (I nostalgically remember version 1.2 with the already nerfed Paladins by Axel at Heaven and the "teapot" at Dungeon, but with a complete Necromancy and Raise Dead. Then, the undead had no equal, and the fools who tried to fight it replenished its army).
Mages start to stand out with the appearance of Titans and at least a few self-made artifacts. And before that, you have to wait quite a long time for the hero to level up, and the mage needs to be eliminated faster.
Dark Elves are strong, but if you are unlucky with knowledge, it's over. Such wonderful magic turns out to be useless; this is not like Necromancer with a constant source of mana.
Light Elves are a race with almost no weaknesses, except for the wild stagnation in development due to resources, although the same applies to mages.
Inferno is a specific castle, but it is difficult for them against Necropolis and completely impossible against mages, only on a fast map.
Heaven is a very balanced castle; in my opinion, it doesn't matter who they play against.
Necropolis is not that weak, but not very strong either, but that's for the better.
Personally, I cannot honestly single anyone out; the balance is definitely improving.
Dwarves are good when sieging their own castle.
They have abilities:
Marauding (which makes life easier), Mentoring, Eternal Light, Pyrokinesis, Diversion, which is useful against mages and warlocks, and considering that they also have Keen Mind, it's a fairy tale, Empathy, Runic Harmony, etc.
Mages are also good when they have a lot of mana, and of course, it is assumed that they will level up.
Dark Elves:
To have mana, you need: Mana Drain and also Mana Regeneration, Secret Knowledge, but Necromancer does not have a source of mana, except for Spiritual Connection.
Necromancers have very little mana, of course, it can be replenished, but Spiritual Connection is needed.
About the balance. I agree, but you need to highlight the castles
