Rider, how can we understand what you are referring to then? And is there no way to find this article online? Or at least tell us the key points. We can't just agree with something we haven't even heard of.
Well, she compared militia to gargoyles (elemental protection, speed, initiative) or even zombies (protection, weakening the enemy). And militia are only good as fodder for a Necromancer, I swear... even the taxes from their un-upgraded version don't help, the income is just too meager.
My version of castle strength:
1 Dwarves (it doesn't matter, their 15 minutes of fame won't last long, a patch will probably nerf them soon)
2 Wizards (mana, the main strength lies in the hero)
3 High Elves (magic, powerful spells, strong units)
4 Elves (speed, initiative, luck)
5 Demons (opening portals, chaos magic)
6 Necromancers (their abilities have been reduced, and that's why they are in the shadows now, but their time will come, as they say, the griffin sets, the undead rises :) )
7 Humans (weak, because their abilities have been reduced :( )
