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Testers needed.

#162
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I'll continue here about the new version of the campaign.
I completed the first mission of the campaign (version 0.9) on the "hero" difficulty in exactly 5 weeks. I had to skip 6 days due to a week of "balance." (The battle with the necromancer, with low morale and luck, is extremely costly). I liked the changes around the castle in the place of the former bridge. I cleared all the neutrals along the way to the crypt, and after the battle with Vlad, I hit the development limit. I was very lucky with acquiring skills (I quickly got "fire arrows"), but I got the impression that the neutrals in this version are weakened. The balance of power can be considered normal. It seems that there are more resources on the map, and I didn't notice any difficulties in building the castle. I didn't encounter any bugs. I wrote something similar about the previous version, and I'll repeat it now - Andreas's first aid tent is very useful, but it can only be bought for a high price in the castle (there is no extra money on the map). It would be good if there was a place to sell wagons somewhere. The battle with Vlad has become mandatory, the completion time has been significantly increased, and other minor simplifications have taken away the soul of the map. I am very disappointed. In the attachment are two key battles from the map. They are somehow bland, simple, and lack a thoughtful approach from the player.