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#816
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We started without resets. On the first week, Efreeti in the Castle, Gog, Hounds, and Demons redeemed from dwellings. I took two villages, placed Demons in one.

On the second week, Tazar arrived. Higher stats, twenty Wyverns. Nothing to counter with. I went into the field. While Tazar was seizing my villages along the path, Gosh entered his native treasure zone, where he picked up a Dragon Fly Hive for 6 Wyverns, a Devil from a dwelling, a Shield+6, and from Pandora's Box, all the earth spells except 5th level, plus experience for earth magic. Tazar appeared within striking range, and after doubling the mana to 200 in a Dungeon village, in a Fortress fight there was no chance.

Thanks for the game!

P.S.
When I voted for the Anarchy template, I hoped to jam things like 50+ greater Cyclopes, 20+ Hydras, a hundred Rocs, raise Liches, at the very least shake down Pandora's Boxes with a scout hero on Griffin Wings, etc. As a result, I got: in one game — a single surface Cartographer, which showed three Utops on different respawns, some Dragon Fly Hives, even fewer Griffin Conservatories, some artifacts, and on the third week the opponent destroys the only GO. The other game was even crazier: respawns with 5th level, only minor troops on them, the opponent shook down 20 Wyverns from Dragon Fly Hives and took the capital on the second week, through a hundred Earth Elementals, while Gosh honestly raised a dozen Skeletons each time.

I don’t understand who needed such anarchy that the template was so heavily cut? I looked at the template recommendations, and there, not only is it something like SMKA, but also 10 greater Vampires for max Griffin Conservatory, dying on the first week! It’s unclear who can be jammed and where to raise Liches.

Anyway, these two games didn’t bring any positive emotions, it was just a waste of time. In the future, I’ll try to avoid playing on this Anarchy template. Sorry

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